How It Plays

One shared session, set by the group.

Players take turns moving around the board and landing on action squares that trigger game actions. Cards are drawn from the six escalation tier decks, and the group moves up the tiers together, at whatever pace everyone agrees to.

There is no fixed script and no forced escalation. A Decree card or the Consent Cup is always within reach, so any player can redirect or pause the session at any time.

On the Board

Action squares drive each turn.

As players move around the board they land on action squares that trigger game actions. The action squares are a board mechanic, separate from the six escalation tiers, and they keep each turn varied without a fixed script.

Six Escalation Tiers

Progress at your pace.

Initiate tier card, pale pink with a silver infinity-heart mark1InitiateEntry. Low stakes. Setting the tone.
Connect tier card, rose pink with a silver infinity-heart mark2ConnectBuilding rapport. Shared presence.
Seduce tier card, magenta with a silver infinity-heart mark3SeduceIntentional flirtation. Energy shifts.
Stimulate tier card, amber orange with a silver infinity-heart mark4StimulateHeightened engagement. Closer attention.
Edge tier card, deep red with a silver infinity-heart mark5EdgeNear the limit. High intention required.
Climax tier card, dark crimson with a silver infinity-heart mark6ClimaxFull escalation. For groups who have agreed.

Tier selection carries a consent ceiling: a group only draws from tiers everyone present has agreed to reach. See Consent Architecture for how tier pacing, Decree cards, and the Consent Cup work together.

Player Scaling

From two players to eighteen.

Cordel Play is built for private groups of 2 to 18 players — an intimate session for a couple or a larger gathering of friends who have agreed to play together.